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Copy pathpieces_logic.py
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156 lines (133 loc) · 5.2 KB
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def get_enemy_color(color):
if color == 'white':
enemy_color = 'black'
else:
enemy_color = 'white'
return enemy_color
def check_vertical_and_horizontal(x, y, color, board):
enemy_color = get_enemy_color(color)
addHighlitesDict = []
x_temp = x
while x_temp < 8: # check on x on board (from x to 8)
x_temp += 1
if "square-" + str(x_temp) + str(y) in board[color]:
break
elif "square-" + str(x_temp) + str(y) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y})
break
x_temp = x
while x_temp > 0: # check on x on board (from x to 0)
x_temp -= 1
if "square-" + str(x_temp) + str(y) in board[color]:
break
elif "square-" + str(x_temp) + str(y) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y})
break
y_temp = y
while y_temp < 8: # check on y on board (from y to 8)
y_temp += 1
if "square-" + str(x) + str(y_temp) in board[color]:
break
elif "square-" + str(x) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x, 'y':y_temp})
break
y_temp = y
while y_temp > 0: # check on y on board (from y to 0)
y_temp -= 1
if "square-" + str(x) + str(y_temp) in board[color]:
break
elif "square-" + str(x) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x, 'y':y_temp})
break
return addHighlitesDict
def check_diagonal(x,y, color, board):
enemy_color = get_enemy_color(color)
addHighlitesDict = []
temp_x = x
temp_y = y
while temp_x < 8 and temp_y < 8: # check on x,y on board (from x,y to 8)
temp_x += 1
temp_y += 1
if "square-" + str(temp_x) + str(temp_y) in board[color]:
break
elif "square-" + str(temp_x) + str(temp_y) in board[enemy_color]:
addHighlitesDict.append({'x': temp_x, 'y':temp_y})
break
temp_x = x
temp_y = y
while temp_x < 8 and temp_y > 0: # check on x,y on board (from x to 8, y to 0)
temp_x += 1
temp_y -= 1
if "square-" + str(temp_x) + str(temp_y) in board[color]:
break
elif "square-" + str(temp_x) + str(temp_y) in board[enemy_color]:
addHighlitesDict.append({'x': temp_x, 'y':temp_y})
break
temp_x = x
temp_y = y
while temp_x > 0 and temp_y > 0: # check on x,y on board (from x, y to 0)
temp_x -= 1
temp_y -= 1
if "square-" + str(temp_x) + str(temp_y) in board[color]:
break
elif "square-" + str(temp_x) + str(temp_y) in board[enemy_color]:
addHighlitesDict.append({'x': temp_x, 'y':temp_y})
break
temp_x = x
temp_y = y
while temp_x > 0 and temp_y < 8: # check on x,y on board (from x to 0, y to 8)
temp_x -= 1
temp_y += 1
if "square-" + str(temp_x) + str(temp_y) in board[color]:
break
elif "square-" + str(temp_x) + str(temp_y) in board[enemy_color]:
addHighlitesDict.append({'x': temp_x, 'y':temp_y})
break
return addHighlitesDict
def rook(x,y, color, board):
return check_vertical_and_horizontal(x, y, color, board)
def queen(x,y, color, board):
addHighlightsDict = []
addHighlightsDict.extend(check_vertical_and_horizontal(x, y, color, board))
addHighlightsDict.extend(check_diagonal(x, y, color, board))
return addHighlightsDict
def bishop(x, y, color, board):
return check_diagonal(x, y, color, board)
def knight(x, y, color, board):
enemy_color = get_enemy_color(color)
addHighlitesDict = []
step_long = 2
step_short = 1
x_temp = x + step_long
y_temp = y + step_short
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x + step_long
y_temp = y - step_short
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x - step_long
y_temp = y + step_short
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x - step_long
y_temp = y - step_short
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x + step_short
y_temp = y + step_long
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x + step_short
y_temp = y - step_long
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x - step_short
y_temp = y + step_long
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
x_temp = x - step_short
y_temp = y - step_long
if "square-" + str(x_temp) + str(y_temp) in board[enemy_color]:
addHighlitesDict.append({'x': x_temp, 'y':y_temp})
return addHighlitesDict