I'm using the latest available 1.21.11 build of Canvas (Canvas version 1.21.11-703-HEAD@a5c43e0), and the falling block duplication mechanic (sand/gravel duping) does not work on the server. Setting allow-piston-duplication: true has no effect.
As an example, here's a video demonstrating a similar setup:
https://youtu.be/B0gUz2X7BR8
I tried to find a plugin that fixes this issue and found one, but unfortunately it only supports 1.20 and the developer has archived the project:
https://modrinth.com/plugin/foliaflow
The developer explained the issue like this:
"Whenever a falling sand entity comes close to or hits the end portal, a new falling sand entity is summoned with a velocity that shoots it straight into the portal. However, we encountered a problem when the entity got reset by the safe teleport Paper patch - it lose its velocity. To fix this, we added the velocity back when the entity was in the end."
I hope this information helps identify and fix the issue directly in Canvas. I'd really appreciate it if this could be addressed in the core, as it would restore vanilla-compatible behavior.
Thank you for your work!
I'm using the latest available 1.21.11 build of Canvas (
Canvas version 1.21.11-703-HEAD@a5c43e0), and the falling block duplication mechanic (sand/gravel duping) does not work on the server. Setting allow-piston-duplication: true has no effect.As an example, here's a video demonstrating a similar setup:
https://youtu.be/B0gUz2X7BR8
I tried to find a plugin that fixes this issue and found one, but unfortunately it only supports 1.20 and the developer has archived the project:
https://modrinth.com/plugin/foliaflow
The developer explained the issue like this:
I hope this information helps identify and fix the issue directly in Canvas. I'd really appreciate it if this could be addressed in the core, as it would restore vanilla-compatible behavior.
Thank you for your work!