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This repository was archived by the owner on May 6, 2024. It is now read-only.

Danger/skull animation #9

@jakubg1

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@jakubg1
  • When the spheres reach a danger point, skulls should appear behind the balls on the path and they should flash towards the end point.
  • The skull should be, obviously, animated.
  • Since the skull center is always its endpoint, it can be rendered along with the path itself.
  • If the player dies, a completely separate skull effect with eating the frog would appear. The source seems to be always the first path specified; no detection which path has breached the endpoint seems to be made.

  • bf19d02 Implement base for skull rendering
  • 05631b4 Refine animation (make it smoother)
  • Smaller skulls on the path that start from the danger zone and glow towards the skull
  • Implement fire additive effect around skull frame
  • Add death animation

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