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Danger/skull animation #9
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boardsGame board related issueGame board related issue
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jakubg1
opened on Jan 29, 2023
Issue body actions
- When the spheres reach a danger point, skulls should appear behind the balls on the path and they should flash towards the end point.
- The skull should be, obviously, animated.
- Since the skull center is always its endpoint, it can be rendered along with the path itself.
- If the player dies, a completely separate skull effect with eating the frog would appear. The source seems to be always the first path specified; no detection which path has breached the endpoint seems to be made.
- bf19d02 Implement base for skull rendering
- 05631b4 Refine animation (make it smoother)
- Smaller skulls on the path that start from the danger zone and glow towards the skull
- Implement fire additive effect around skull frame
- Add death animation
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boardsGame board related issueGame board related issue