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Revert color additions (#859)
* Revert "Yuri's Revenge Rebalance Update (#788)" This reverts commit 75addb9. * Revert Colors
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game-assets/cncnet.pack/rulesmd.ini

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@@ -3462,7 +3462,6 @@ Color=Gold
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MultiplayPassive=true
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Side=GDI
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SmartAI=yes
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MessageTextColor=FirstText
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34673466
[Nod]
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UIName=Name:Nod
@@ -3473,7 +3472,6 @@ Color=Gold
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MultiplayPassive=true
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Side=GDI
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SmartAI=yes
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MessageTextColor=SecondText
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34783476
[ThirdSide]
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UIName=Name:YuriCountry
@@ -3649,25 +3647,12 @@ Yellow=38,159,255 ; Pastel yellow
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Purple2=211,201,189
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Purple3=191,201,189
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3652-
; New MP Colors
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Camel=25,80,200 ; Khaki
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Crimson=235,250,180 ; Crimson
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Teal=125,255,130 ; Teal
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Pistachio=57,220,230 ; Pistachio
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Brown=18,210,140 ; Brown
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Mint=100,100,255 ; Bright Mint
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NewMagenta=215,230,250 ; Magenta
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Periwinkle=185,110,230 ; Lavender
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;gs note to coders, these entries are all doubled, so ColorSchemes[5] is White, not 2.
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; PCG; 09/10/2K; Added these to de-link the load screen text colors
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; from random artist fiddling.
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AlliedLoad=164,255,255 ; 17
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SovietLoad=0,235,255 ; 18
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FirstText=153,214,212 ; First Text
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SecondText=0,230,225 ; Second Text
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36723657
;This is the ColorAdd section
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;These are the colors used to tint buildings, such as when they are designated for an Airstrike

game-assets/cncnet.pack/uimd.ini

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@@ -19,58 +19,3 @@ PowerDelta.ConditionRed=100%
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2020
[ToolTips]
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ExtendedToolTips=yes
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; New Ares section
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[Colors]; selection box colors
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Count=16; max 16!
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Observer.DisplayColor=96,96,96
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Observer.ColorScheme=LightGrey
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Slot1.DisplayColor=222,227,8
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Slot1.ColorScheme=Gold
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Slot2.DisplayColor=255,0,0
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Slot2.ColorScheme=DarkRed
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Slot3.DisplayColor=41,115,231
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Slot3.ColorScheme=DarkBlue
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Slot4.DisplayColor=119,190,38
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Slot4.ColorScheme=DarkGreen
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Slot5.DisplayColor=255,165,24
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Slot5.ColorScheme=Orange
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Slot6.DisplayColor=49,214,231
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Slot6.ColorScheme=DarkSky
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Slot7.DisplayColor=148,41,189
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Slot7.ColorScheme=Purple
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Slot8.DisplayColor=255,156,239
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Slot8.ColorScheme=Magenta
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Slot9.DisplayColor=200,170,140
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Slot9.ColorScheme=Camel
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Slot10.DisplayColor=180,10,90
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Slot10.ColorScheme=Crimson
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Slot11.DisplayColor=0,128,128
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Slot11.ColorScheme=Teal
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Slot12.DisplayColor=180,250,40
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Slot12.ColorScheme=Pistachio
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Slot13.DisplayColor=150,85,30
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Slot13.ColorScheme=Brown
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Slot14.DisplayColor=180,255,220
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Slot14.ColorScheme=Mint
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Slot15.DisplayColor=250,25,250
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Slot15.ColorScheme=NewMagenta
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Slot16.DisplayColor=190,160,255
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Slot16.ColorScheme=Periwinkle

game-assets/ra2mode.pack/rulesmd.ini

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@@ -3076,7 +3076,6 @@ MultiplayPassive=true
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Side=GDI
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SmartAI=yes
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MultiplayerScore.Bars=mpnone.pcx
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MessageTextColor=FirstText
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[Nod]
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UIName=Name:Nod
@@ -3088,7 +3087,6 @@ MultiplayPassive=true
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Side=GDI
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SmartAI=yes
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MultiplayerScore.Bars=mpnone.pcx
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MessageTextColor=SecondText
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[British]
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UIName=Name:British
@@ -3247,23 +3245,11 @@ DarkGreen=81,200,210 ; Light green
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NeonGreen=0,0,0 ; Black
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Yellow=38,159,255 ; Pastel yellow
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3250-
; New MP Colors
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Camel=25,80,200 ; Khaki
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Crimson=235,250,180 ; Crimson
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Teal=125,255,130 ; Teal
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Pistachio=57,220,230 ; Pistachio
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Brown=18,210,140 ; Brown
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Mint=100,100,255 ; Bright Mint
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NewMagenta=215,230,250 ; Magenta
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Periwinkle=185,110,230 ; Lavender
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; PCG; 09/10/2K; Added these to de-link the load screen text colors
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; from random artist fiddling.
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AlliedLoad=164,255,255 ; 17
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SovietLoad=0,235,255 ; 18
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FirstText=153,214,212 ; First Text
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SecondText=0,230,225 ; Second Text
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32683254

32693255
; ******* Difficulty Settings *******

game-assets/ra2mode.pack/uimd.ini

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Original file line numberDiff line numberDiff line change
@@ -19,58 +19,3 @@ PowerDelta.ConditionRed=100%
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2020
[ToolTips]
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ExtendedToolTips=yes
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; New Ares section
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[Colors]; selection box colors
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Count=16; max 16!
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Observer.DisplayColor=96,96,96
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Observer.ColorScheme=LightGrey
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Slot1.DisplayColor=222,227,8
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Slot1.ColorScheme=Gold
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Slot2.DisplayColor=255,0,0
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Slot2.ColorScheme=DarkRed
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Slot3.DisplayColor=41,115,231
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Slot3.ColorScheme=DarkBlue
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Slot4.DisplayColor=119,190,38
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Slot4.ColorScheme=DarkGreen
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Slot5.DisplayColor=255,165,24
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Slot5.ColorScheme=Orange
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Slot6.DisplayColor=49,214,231
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Slot6.ColorScheme=DarkSky
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Slot7.DisplayColor=148,41,189
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Slot7.ColorScheme=Purple
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Slot8.DisplayColor=255,156,239
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Slot8.ColorScheme=Magenta
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Slot9.DisplayColor=200,170,140
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Slot9.ColorScheme=Camel
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Slot10.DisplayColor=180,10,90
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Slot10.ColorScheme=Crimson
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Slot11.DisplayColor=0,128,128
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Slot11.ColorScheme=Teal
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Slot12.DisplayColor=180,250,40
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Slot12.ColorScheme=Pistachio
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Slot13.DisplayColor=150,85,30
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Slot13.ColorScheme=Brown
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Slot14.DisplayColor=180,255,220
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Slot14.ColorScheme=Mint
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Slot15.DisplayColor=250,25,250
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Slot15.ColorScheme=NewMagenta
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Slot16.DisplayColor=190,160,255
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Slot16.ColorScheme=Periwinkle

package/Resources/GameOptions.ini

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Original file line numberDiff line numberDiff line change
@@ -26,14 +26,6 @@ Orange=255,165,24,4
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Cyan=49,214,231,5
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Purple=148,41,189,6
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Pink=255,156,239,7
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Khaki=200,170,140,8
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Crimson=180,10,90,9
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Teal=0,128,128,10
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Pistachio=180,250,40,11
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Brown=150,85,30,12
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Mint=180,255,220,13
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Magenta=250,25,250,14
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Lavender=190,160,255,15
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3830
; Keys that are ALWAYS written to spawn.ini when the game starts.
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; These can be overriden by gamemode-specific code.

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