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Add missing keys in nukkit.yml
1 parent 8c1c571 commit 331b8e6

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13 files changed

+61
-22
lines changed

13 files changed

+61
-22
lines changed

bra/nukkit.yml

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#Usar AsyncTasks para a compressão. Adiciona metade de um/um tick de delay, menos uso na CPU na thread principal.
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async-compression: false
28+
zlib-provider: 2
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debug:
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#Se maior de 1, as mensagens para debug irão ser mostradas no console
@@ -102,7 +103,7 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
105-
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player:
107108
#If true, player data will be saved as players/playername.dat
108109
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
@@ -122,3 +123,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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bug-report: true

chs/nukkit.yml

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#异步压缩。通过增加半个/一个 tick 的延迟缓解主线程 CPU 负载
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async-compression: false
28+
zlib-provider: 2
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debug:
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#当调试级别 > 1 时,将在控制台显示调试信息
@@ -122,3 +123,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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bug-report: true

cht/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#非同步壓縮,緩解主線程CPU負載
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async-compression: false
28+
zlib-provider: 2
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debug:
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#當調試級別 > 1 時,將在控制台顯示調試資訊
@@ -113,14 +114,14 @@ spawn-limits:
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#水生動物
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water-animals: 5
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ambient: 15
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117+
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player:
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#設置為 ture,玩家資料將被儲存為 player/<玩家代號>.dat
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 #設置為 false,nukkit 將不會儲存玩家資料為 "dat" 檔案,以便插件可以在其上執行某些操作。
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
123-
124+
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aliases:
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#指令別稱
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#例:
@@ -133,3 +134,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
137+
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bug-report: true

cze/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -26,6 +26,7 @@ network:
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compression-level: 7
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#Použijte AsyncTask pro kompresi. Přidá polovinu/jeden tick zpoždění, méně CPU zatížení na hlavní vlákno
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async-compression: false
29+
zlib-provider: 2
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debug:
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#Pokud je nastavena 1, console posílá debug zprávy
@@ -103,14 +104,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
106-
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player:
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#Pokud je true, data hráče budou uložena jako players/playername.dat
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#Pokud je false, nukkit neukládá data hráče jako "datové" soubory, aby mohly pluginy něco udělat.
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save-player-data: true
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#The time between skin change action in seconds, set to 0 if you dont want the cooldown
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skin-change-cooldown: 30
113-
114+
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aliases:
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#Aliasy pro příkazy
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#Například:
@@ -123,3 +124,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
127+
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bug-report: true

deu/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#Nutze AsyncTask zur Komprimierung. Fügt halben Tick Verzögerung zu, weniger CPU Verbrauch im Main Theared
2727
async-compression: false
28+
zlib-provider: 2
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debug:
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#Wenn > 1, werden Debug-Nachrichten in der Konsole angezeigt
@@ -102,14 +103,14 @@ spawn-limits:
102103
animals: 15
103104
water-animals: 5
104105
ambient: 15
105-
106+
106107
player:
107108
#If true, player data will be saved as players/playername.dat
108109
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
109110
save-player-data: true
110111
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111112
skin-change-cooldown: 30
112-
113+
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aliases:
114115
#Aliasse für Befehle
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#Beispiele:
@@ -122,3 +123,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
126+
127+
bug-report: true

eng/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
2727
async-compression: false
28+
zlib-provider: 2
2829

2930
debug:
3031
#If > 1, it will show debug messages in the console
@@ -102,14 +103,14 @@ spawn-limits:
102103
animals: 15
103104
water-animals: 5
104105
ambient: 15
105-
106+
106107
player:
107108
#If true, player data will be saved as players/playername.dat
108109
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
109110
save-player-data: true
110111
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111112
skin-change-cooldown: 30
112-
113+
113114
aliases:
114115
#Aliases for commands
115116
#Examples:
@@ -122,3 +123,5 @@ worlds:
122123
#world:
123124
# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
126+
127+
bug-report: true

jpn/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#AsyncTasksを圧縮に使います. 0.5か1tick(1tick=0.05秒)遅れ、メインスレッドCPU負荷を減らします。
2727
async-compression: false
28+
zlib-provider: 2
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debug:
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#1より大きいと、コンソールにデバッグメッセージが表示されます
@@ -102,14 +103,14 @@ spawn-limits:
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animals: 15
103104
water-animals: 5
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ambient: 15
105-
106+
106107
player:
107108
#trueの場合、プレーヤーデータは players/playername.dat として保存されます
108109
#falseの場合、nukkitはプレーヤのデータを "dat"ファイルとして保存せず、プラグインが何かを実行できるようにします。
109110
save-player-data: true
110111
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111112
skin-change-cooldown: 30
112-
113+
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aliases:
114115
#コマンドのショートカット
115116
#例:
@@ -122,3 +123,5 @@ worlds:
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#world:
123124
# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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bug-report: true

kor/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#압축에 AsyncTasks를 사용합니다. 0.5틱/1틱 지연을 추가하고, 메인 스레드에 더 적은 CPU를 사용합니다
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async-compression: false
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zlib-provider: 2
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debug:
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#1보다 크면, 콘솔에 디버그 메시지를 표시합니다
@@ -102,14 +103,14 @@ spawn-limits:
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animals: 15
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water-animals: 5
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ambient: 15
105-
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player:
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#true로 설정하면, 플레이어 데이터가 players/플레이어 이름.dat으로 저장됩니다
108109
#false로 설정하면, Nukkit이 플레이어 데이터를 "dat" 파일로 저장하지 않으므로 플러그인에서 무언가를 수행할 수 있습니다.
109110
save-player-data: true
110111
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111112
skin-change-cooldown: 30
112-
113+
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aliases:
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#명령어의 별칭
115116
#예:
@@ -122,3 +123,5 @@ worlds:
122123
# world:
123124
# seed: 404
124125
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
126+
127+
bug-report: true

ltu/nukkit.yml

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#Naudoti AsyncTasks suspaudimui. Prideda puse/vieno impulso vėlavimą, tačiau sumažina CPU naudojimą pagrindinėje serverio gijoje
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async-compression: false
28+
zlib-provider: 2
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debug:
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#Jeigu > 1, jis rodys derinimo pranešimus konsolėje
@@ -102,7 +103,7 @@ spawn-limits:
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animals: 15
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water-animals: 5
104105
ambient: 15
105-
106+
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player:
107108
#Jeigu įvestis "true", tai žaidėjo informacija bus išsaugota faile players/zaidejo-vardas.dat
108109
#Jeigu įvestis "false", nukkit neišsaugos žaidėjo informacijos į "dat" failus, kad įskiepiai galėtų kažką padaryti su jais
@@ -122,3 +123,5 @@ worlds:
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#world:
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# seed: 404
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# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
126+
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bug-report: true

pol/nukkit.yml

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -25,6 +25,7 @@ network:
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compression-level: 7
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#Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
2727
async-compression: false
28+
zlib-provider: 2
2829

2930
debug:
3031
#Jesli wartosc jest wieksza niz 1, bedzie pokazywac wiadomosci debug'u w konsoli
@@ -102,14 +103,14 @@ spawn-limits:
102103
animals: 15
103104
water-animals: 5
104105
ambient: 15
105-
106+
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player:
107108
#Jesli ustawione na true, bedzie zapisywac gracza jako players/nickgracza.dat
108109
#If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
109110
save-player-data: true
110111
#The time between skin change action in seconds, set to 0 if you dont want the cooldown
111112
skin-change-cooldown: 30
112-
113+
113114
aliases:
114115
#Alias'y dla komend
115116
#Przyklad:
@@ -123,3 +124,5 @@ worlds:
123124
#world:
124125
# seed: 404
125126
# generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
127+
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bug-report: true

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