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Tile height artifacts in sandcastle with Google 3D Photorealistic Tiles #13319

@arobison

Description

@arobison

What happened?

While exploring the Google tileset example in sandcastle, I noticed a rendering artifact where tiles would occasionally change the height at which they were rendered, creating a visual discontinuity:

Image

The tiles that are at the incorrect height appear to be tied to camera position; moving the camera will change which tiles are popped up to the incorrect height.

Reproduction steps

  1. Navigate to https://sandcastle.cesium.com/?id=google-photorealistic-3d-tiles
  2. Wait for the tiles to begin streaming in
  3. Manually click to move the camera to the Long Beach shipping yard (33.71657, -118.24779)
  4. Drag the camera around and observe the tiles popping up and down
    ...

Sandcastle example

https://sandcastle.cesium.com/?id=google-photorealistic-3d-tiles

Environment

Browser: Microsoft Edge
CesiumJS Version: 1.139.1
Operating System: Windows 11

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