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Update property texture sandcastle
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Apps/Sandcastle/gallery/Custom Shaders Property Textures.html

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
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{
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int horizontalUncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum;
65+
uint horizontalUncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum;
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material.diffuse = vec3(float(horizontalUncertainty) / 255.0);
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}
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`,
@@ -71,7 +71,7 @@
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
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{
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int verticalUncertainty = fsInput.metadata.r3dm_uncertainty_le90sum;
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uint verticalUncertainty = fsInput.metadata.r3dm_uncertainty_le90sum;
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material.diffuse = vec3(float(verticalUncertainty) / 255.0);
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}
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`,
@@ -81,7 +81,7 @@
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fragmentShaderText: `
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void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material)
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{
84-
int uncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum + fsInput.metadata.r3dm_uncertainty_le90sum;
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uint uncertainty = fsInput.metadata.r3dm_uncertainty_ce90sum + fsInput.metadata.r3dm_uncertainty_le90sum;
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material.diffuse = vec3(float(uncertainty) / 255.0);
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}
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`,

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