@@ -51,65 +51,37 @@ Player::Player()
5151
5252void Player::handleInput () {
5353
54- // If left key pressed then move character left
54+ // If left key pressed then move character left
5555 if (sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::Left) || sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::A)) {
5656 sprite.move ({-horizontalSpeed, 0 .0f });
57-
58- // jogging left animation
57+ // Waits for set amount of time then plays jogging west animation
5958 timer += 0 .08f ;
60- // Will wait for set amount of time
61- if (timer >= timerMax) {
62- textureX += 240 ;
63- // Call animate function to play the jogging left animation
64- animate (joggingWestXStart, joggingWestXEnd,
65- joggingWestYStart, joggingWestYEnd);
66- timer = 0 .0f ;
67- }
59+ if (timer >= timerMax) {textureX += 240 ; animate (joggingWestXStart, joggingWestXEnd,
60+ joggingWestYStart, joggingWestYEnd); timer = 0 .0f ;}
6861 }
6962 // If right key pressed then move character right
7063 else if (sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::Right) || sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::D)) {
7164 sprite.move ({horizontalSpeed, 0 .0f });
72-
73- // jogging right animation
65+ // Waits for set amount of time then plays jogging east animation
7466 timer += 0 .08f ;
75- // Will wait for set amount of time
76- if (timer >= timerMax) {
77- textureX += 240 ;
78- // Call animate function to play the jogging right animation
79- animate (joggingEastXStart, joggingEastXEnd,
80- joggingEastYStart, joggingEastYEnd);
81- timer = 0 .0f ;
82- }
67+ if (timer >= timerMax) {textureX += 240 ; animate (joggingEastXStart, joggingEastXEnd,
68+ joggingEastYStart, joggingEastYEnd); timer = 0 .0f ;}
8369 }
8470 // If up key pressed then move character up
8571 else if (sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::Up) || sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::W)) {
8672 sprite.move ({0 .0f , -verticalSpeed});
87-
88- // jogging up animation
73+ // Waits for set amount of time then plays jogging north animation
8974 timer += 0 .08f ;
90- // Will wait for set amount of time
91- if (timer >= timerMax) {
92- textureX += 240 ;
93- // Call animate function to play the jogging up animation
94- animate (joggingNorthXStart, joggingNorthXEnd,
95- joggingNorthYStart, joggingNorthYEnd);
96- timer = 0 .0f ;
97- }
75+ if (timer >= timerMax) {textureX += 240 ; animate (joggingNorthXStart, joggingNorthXEnd,
76+ joggingNorthYStart, joggingNorthYEnd); timer = 0 .0f ;}
9877 }
9978 // If down key pressed then move character down
10079 else if (sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::Down) || sf::Keyboard::isKeyPressed (sf::Keyboard::Scan::S)) {
10180 sprite.move ({0 .0f , verticalSpeed});
102-
103- // jogging down animation
81+ // Waits for set amount of time then plays jogging south animation
10482 timer += 0 .08f ;
105- // Will wait for set amount of time
106- if (timer >= timerMax) {
107- textureX += 240 ;
108- // Call animate function to play the jogging down animation
109- animate (joggingSouthXStart, joggingSouthXEnd,
110- joggingSouthYStart, joggingSouthYEnd);
111- timer = 0 .0f ;
112- }
83+ if (timer >= timerMax) {textureX += 240 ; animate (joggingSouthXStart, joggingSouthXEnd,
84+ joggingSouthYStart, joggingSouthYEnd); timer = 0 .0f ;}
11385 }
11486}
11587
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