Describe the bug
There are some object assets if their vertex colors were made with the Maya's Per Instance Unshared setting, the colorset names are created with an internal (0) , for example VCP_Color(0) and VCP_Alpha(0)
With mayaUSD plugin when exporting these vertex color data, it seems they take the whole string VCP_COLOR(0) directly as the attribute name but (0) is invalid character in USD and would fail during its own validation, so the USD export would fail.
For example, if I export an asset (for example, Candle_01.ma) with mayaUSD plugin then this the error I get:
/ Error: Cannot create attribute spec on </objectRig_lightWall_rig/geo_lightWallMISCandle_01/lightWallMISCandle_01_LOD1> with invalid name 'primvars:VCP_Color(0)' -- and 7 similar
The (0) data is created by Maya and not user, MayaUSD plugin might be able to doing something like converting the (0) to 0 during export to handle attribute names like this. For example, DAE export converts parenthesis to underscore.
Just renaming the colorset doesn't change the (0) part, Maya adds it no matter what as long as it's created with the Per Instance Unshared mode
Steps to reproduce
WIP
Expected behavior
WIP
Attachments


Specs (if applicable):
WIP
Additional context
WIP
Describe the bug
There are some object assets if their vertex colors were made with the Maya's Per Instance Unshared setting, the colorset names are created with an internal (0) , for example VCP_Color(0) and VCP_Alpha(0)
With mayaUSD plugin when exporting these vertex color data, it seems they take the whole string VCP_COLOR(0) directly as the attribute name but (0) is invalid character in USD and would fail during its own validation, so the USD export would fail.
For example, if I export an asset (for example, Candle_01.ma) with mayaUSD plugin then this the error I get:
/ Error: Cannot create attribute spec on </objectRig_lightWall_rig/geo_lightWallMISCandle_01/lightWallMISCandle_01_LOD1> with invalid name 'primvars:VCP_Color(0)' -- and 7 similarThe (0) data is created by Maya and not user, MayaUSD plugin might be able to doing something like converting the (0) to 0 during export to handle attribute names like this. For example, DAE export converts parenthesis to underscore.
Just renaming the colorset doesn't change the (0) part, Maya adds it no matter what as long as it's created with the Per Instance Unshared mode
Steps to reproduce
WIP
Expected behavior
WIP
Attachments


Specs (if applicable):
WIP
Additional context
WIP