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For mayaHydra support, we need to add a scene index to the arnold-usd bundle in mtoa, that will know how to translate custom arnold attributes and nodes in a way that they can be handled by the render delegate
For mayaHydra support, we need to add a scene index to the arnold-usd bundle in mtoa, that will know how to translate custom arnold attributes and nodes in a way that they can be handled by the render delegate