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Copy pathCMakeLists.txt
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89 lines (76 loc) · 2.41 KB
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cmake_minimum_required(VERSION 3.20)
project(
lviz
VERSION 0.0.1
LANGUAGES C CXX
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
set(CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-${PROJECT_VERSION})
### Require out-of-source builds
file(TO_CMAKE_PATH "${PROJECT_BINARY_DIR}/CMakeLists.txt" LOC_PATH)
if(EXISTS "${LOC_PATH}")
message(FATAL_ERROR "You cannot build in a source directory
(or any directory with a CMakeLists.txt file). Please make a
build subdirectory. Feel free to remove CMakeCache.txt and CMakeFiles.")
endif()
if(WIN32)
option(BUILD_SHARED_LIBS "Build using shared libraries" ON)
else()
option(BUILD_SHARED_LIBS "Build using shared libraries" OFF)
endif()
option(LVIZ_ENABLE_ASAN "Enable AddressSanitizer" OFF)
if(LVIZ_ENABLE_ASAN)
message(STATUS "AddressSanitizer (ASan) is enabled.")
if(MSVC)
add_compile_options(/fsanitize=address /Zi)
add_link_options(/fsanitize=address)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreadedDLL")
else()
add_compile_options(-fsanitize=address -fno-omit-frame-pointer)
add_link_options(-fsanitize=address)
endif()
endif()
set(OpenGL_GL_PREFERENCE "GLVND")
# find_package(OpenGL REQUIRED)
# message("OpenGL: ${OPENGL_gl_LIBRARY}")
set(LUAJIT_DIR ${CMAKE_BINARY_DIR}/deps/LuaJIT_Source CACHE STRING "Path of LuaJIT 2.1 source dir")
include(cmake/FetchGLFW.cmake)
include(cmake/FetchGLM.cmake)
include(cmake/FetchImGui.cmake)
include(cmake/FetchLuaJIT.cmake)
include(cmake/FetchLuaBridge3.cmake)
include(cmake/FetchFreeType.cmake)
include(cmake/FetchFonts.cmake)
if(${LVIZ_ENABLE_FENNEL_SUPPORT})
include(cmake/FetchFennel.cmake)
endif()
# GLAD
set(GLAD_DIR ${CMAKE_SOURCE_DIR}/deps/glad)
add_library(glad STATIC ${GLAD_DIR}/src/glad.c)
target_include_directories(glad PUBLIC ${GLAD_DIR}/include/)
# ImGui
set(IMGUI_DIR ${CMAKE_BINARY_DIR}/deps/imgui)
add_library(
imgui
STATIC
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
)
target_include_directories(
imgui
PUBLIC
${IMGUI_DIR}
${IMGUI_DIR}/backends/
${glfw_SOURCE_DIR}/include/
)
# lviz
add_subdirectory(src)