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Shadows for partially-transparent Meshes #11

@Bug-Reaper

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@Bug-Reaper

I have a sparsely-transparent skybox I want to use over a point-light as a shader-driven lamp-shade of sorts.

Screenshot 2024-12-30 at 8 06 41 PM

I don't know if support for semi-transparent objects is possible since depth is still the same?

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