This can be done using the provided Open3D slam pipeline. - [x] Rearrange ops to make rendered warped mesh always available before non-rigid alignment, mesh warping mandatory at every frame - [x] Call to rigid ICP+color odometry function from Open3D - [ ] Modify warping routine to employ extrinsic matrix - [ ] Employ proper extrinsic in non-rigid alignment - [ ] Employ proper extrinsic in integration