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Factor out camera motion using regular (rigid) ICP + color #46

@Algomorph

Description

@Algomorph

This can be done using the provided Open3D slam pipeline.

  • Rearrange ops to make rendered warped mesh always available before non-rigid alignment, mesh warping mandatory at every frame
  • Call to rigid ICP+color odometry function from Open3D
  • Modify warping routine to employ extrinsic matrix
  • Employ proper extrinsic in non-rigid alignment
  • Employ proper extrinsic in integration

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