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Rewrite the command list to move the automatic barrier to the c# part #29

Rewrite the command list to move the automatic barrier to the c# part

Rewrite the command list to move the automatic barrier to the c# part #29

Triggered via pull request March 4, 2025 07:44
@2A5F2A5F
synchronize #1
dev
Status Success
Total duration 7m 17s
Artifacts 1

build.yml

on: pull_request
build-windows-x64
7m 4s
build-windows-x64
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18 warnings
build-windows-x64
No files were found with the provided path: ./Coplt.Graphics.Native.D3d12/bin/Debug/*.nupkg. No artifacts will be uploaded.
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1856
Field 'ComputeScope.m_has_task_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1445
Field 'RenderScope.m_has_uav_writes' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1855
Field 'ComputeScope.m_has_mesh_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1854
Field 'ComputeScope.m_has_compute_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1856
Field 'ComputeScope.m_has_task_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1445
Field 'RenderScope.m_has_uav_writes' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1855
Field 'ComputeScope.m_has_mesh_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1854
Field 'ComputeScope.m_has_compute_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1856
Field 'ComputeScope.m_has_task_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1445
Field 'RenderScope.m_has_uav_writes' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1855
Field 'ComputeScope.m_has_mesh_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1854
Field 'ComputeScope.m_has_compute_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1856
Field 'ComputeScope.m_has_task_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1445
Field 'RenderScope.m_has_uav_writes' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1855
Field 'ComputeScope.m_has_mesh_shader' is never assigned to, and will always have its default value false
build-windows-x64: Coplt.Graphics.Core/Core/CommandList.cs#L1854
Field 'ComputeScope.m_has_compute_shader' is never assigned to, and will always have its default value false
build-windows-x64
No files were found with the provided path: ./Coplt.Graphics.Native.D3d12/bin/Release/*.nupkg. No artifacts will be uploaded.

Artifacts

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94.9 KB
sha256:e7dcf2a0ec7b711b86037d6c82bd9462a0037809cb8a2ae692ae751bc4a08b2d